Onion Games

Kimura’s Diary: On The “Locomotive of Seriousness”

Hello everyone.

This is Kimura-san, your indie-videogame-making Uncle.
As you know, I’m currently hard at work developing a new RPG.

Today, I’d like to talk about “seriousness and unseriousness”.

Game development is something like a “locomotive of seriousness”.

Developing RPGs, especially, is a long-distance train, like the Trans-Siberian Railway.

We are a very small development team… but, day in and day out, we work very seriously to keep the coal burning, in the locomotive that is game development.

Shoveling in programming, drawings, music, and everything else… all of these things become heat energy, which keeps the locomotive moving.

Put another way, we are a busy, steady locomotive that chugs along, puffing out smoke.

But what exactly is the “game itself” that such a serious locomotive produces?

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Kimura’s Diary: On The Urge To “Escape”

Hello everyone.

This is Kimura-san, your indie-videogame-making Uncle.
As you know, I’m currently hard at work developing a new RPG.

Today, I’d like to talk about the urge to “escape” I sometimes feel.
I’ll be totally honest and confess:
I am not a very good game developer.

I say that because I often feel like escaping from game development entirely.

I’ll get stuck on an idea.
I’ll feel stuck as the head of my studio.

Whenever this happens, I want to escape.

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Kimura’s Diary: On The “Feeling of Being Alone”

Hello everyone.

This is Kimura-san, your indie-videogame-making Uncle.
As you know, I’m currently hard at work developing a new RPG.

Today, I’d like to talk about a feeling I get,
when I’m in the very early stages of game development:
the “feeling of being alone”.

When you start making a game,
it feels like arriving alone in a strange town.
Sometimes, I feel a little intimidated.

I’m the only person who isn’t from here.
I’m in a world where no one has set foot before.

There’s a lot of uncertainty lurking everywhere,
and I have no idea where I’m headed.

But I’ve come to this place where I’m sure I’ll discover something new.
…That’s the feeling.

What discoveries?

Where’s the first clue that will lead me to those discoveries?

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Kimura’s Diary: On “Chu”

Hello everyone.

This is Kimura-san, your indie-videogame-making Uncle.
As you know, I’m currently hard at work developing a new RPG.

Today, I’d like to talk a little about “Chu”. (Note: “chu” —「チュウ」— is the onomatopoeic Japanese slang for a kiss 💋)

I have to make a confession… For whatever reason, I really love to “chu”.

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Kimura’s Diary: On The “Customary Cave”

Hello everyone.

This is Kimura-san, your indie-videogame-making Uncle.
As you know, I’m currently hard at work developing a new RPG.
Everything has been progressing steadily, little by little.
Today, though, I’d like to talk a little about the “Customary Cave.”

Sometimes, when I’m making a game, it feels like I’m in a dream.

In the dream, I’m exploring a dark cave, equipped only with a simple torch.
It’s dark, it’s dank, and you can barely see a foot in front of your face.
But, you forge ahead, armed with the belief that at the end, there will be treasure.
I’m in that cave again, and I’ve been feeling all those same feelings.

You get lost.
You make mistakes.
You butt up against enemies.
But sometimes, sometimes, you stumble upon treasure…

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