Hello everyone.
This is Kimura-san, your indie-videogame-making Uncle.
As you know, I’m currently hard at work developing a new RPG.
Today, I’d like to talk about “seriousness and unseriousness”.
Game development is something like a “locomotive of seriousness”.
Developing RPGs, especially, is a long-distance train, like the Trans-Siberian Railway.
We are a very small development team… but, day in and day out, we work very seriously to keep the coal burning, in the locomotive that is game development.
Shoveling in programming, drawings, music, and everything else… all of these things become heat energy, which keeps the locomotive moving.
Put another way, we are a busy, steady locomotive that chugs along, puffing out smoke.
But what exactly is the “game itself” that such a serious locomotive produces?